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Unity Engine

Unity Engine

GetPooled(string, string)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
阅读时间1 分钟最后更新于 1 个月前

Definition

public static InputEvent GetPooled(string previousData, string newData)

Parameters

previousData

The text before the change occured.

newData

The new text.

Returns

Type

Description

InputEventAn initialized event.