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Unity Engine


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Unity Engine


GetPooled(T, T)

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
阅读时间1 分钟最后更新于 22 天前

Definition

public static ChangeEvent<T> GetPooled(T previousValue, T newValue)

Parameters

previousValue

T
The previous value.

newValue

T
The new value.

Returns

Type

Description

ChangeEvent<T>An initialized event.