文档

Unity Engine

Unity Engine

destinationRenderTexture

(Read Only) RenderTexture that an edit operation writes to modify the data.
阅读时间1 分钟最后更新于 1 个月前

Definition

public RenderTexture destinationRenderTexture { get; }

Remarks

This RenderTexture stores the modified data represented by a PaintContext. A terrain tool will typically read from
sourceRenderTexture
, modify the data, and write to
destinationRenderTexture
. The Scatter functions (PaintContext.ScatterHeightmap or PaintContext.ScatterAlphamap) read from
destinationRenderTexture
to distribute the modified data back to the source Terrain tiles.
destinationRenderTexture
is created by PaintContext.CreateRenderTargets, with size and format matching
sourceRenderTexture
.