ConstantMultipliedByDiffuseAlpha
Smoothness value comes from a mix of TerrainLayer.smoothness and the alpha channel of TerrainLayer.diffuseTexture
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
[InspectorName("Constant * Diffuse Alpha")]ConstantMultipliedByDiffuseAlpha = 0