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Unity Engine

Unity Engine

ApplyDelayedHeightmapModification()

Update the terrain's LOD and vegetation information after making changes with TerrainData.SetHeightsDelayLOD.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
警告
Deprecated. Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.
public void ApplyDelayedHeightmapModification()