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Unity Engine

Unity Engine

graphicsMultiThreaded

Is graphics device using multi-threaded rendering (Read Only)?
阅读时间1 分钟最后更新于 16 天前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool graphicsMultiThreaded { get; }

Remarks

On many platforms Unity can use multi-threaded rendering, where actual calls to underlying graphics API are done on a separate thread. Normally you do not have to worry about this, except if you're making native code rendering plugins. In that case, you need to make sure your plugin also does rendering calls on the right thread; use GL.IssuePluginEvent for that.