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Unity Engine

Unity Engine

Extrapolate

Extrapolation will predict the position of the rigidbody based on the current velocity.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
Extrapolate = 2

Remarks

If you have fast moving objects this can lead to rigidbodies passing through colliders for one frame and then snapping back.
Additional Resources: Rigidbody.interpolation variable.