overrideSceneCullingMask
Uses the RenderParams.sceneCullingMask property to specify a custom SceneCullingMasks. This property is only available in the Editor, you can still access it in a Player but it'll be ignored.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool overrideSceneCullingMask { readonly get; set; }