supportsPerDrawCall
Returns true if variable fragment shading rates per draw call are supported by the current graphics card for variable rate shading. Note that this feature is not currently supported in Unity. Additional Resources: SystemInfo.supportsVariableRateShading.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public static bool supportsPerDrawCall { get; }