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Unity Engine

Unity Engine

DontCare

When this RenderBuffer is activated, the GPU is instructed not to care about the existing contents of that RenderBuffer. On tile-based GPUs this means that the RenderBuffer contents do not need to be loaded into the tile memory, providing a performance boost.
阅读时间1 分钟最后更新于 1 个月前

Definition

DontCare = 2