UniqueAnyHitCalls
Enable this flag to guarantee that the GPU only invokes the any hit shader once for each ray-triangle pair.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
UniqueAnyHitCalls = 4
Remarks
The flag can enable robust transparent shadows implementation for example.