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Unity Engine

Unity Engine

ClearInstances()

Removes all ray tracing instances from the RayTracingAccelerationStructure.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void ClearInstances()

Remarks

Note that in order to reflect this action on the GPU, building the acceleration structure has to be triggered by calling RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.