IsAttached()
Returns true if running via PIX and in a development build.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public static bool IsAttached()
Returns
Type | Description |
|---|---|
| bool |
Examples
using UnityEngine;using UnityEngine.Rendering;public class PixControl : MonoBehaviour{ public int frameCaptureCount = 1; int frameCount = 0; bool capturing = false; void Awake() { if (PIX.IsAttached()) { PIX.BeginGPUCapture(); capturing = true; } } void Update() { if (frameCount > frameCaptureCount && capturing) { PIX.EndGPUCapture(); capturing = false; } frameCount++; }}