MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType, int)
Mark a global shader property id to be late latched. Possible shader properties include view, inverseView, viewProjection, and inverseViewProjection matrices. The Universal Render Pipeline (URP) uses this function to support late latching of shader properties. If you call this function when using built-in Unity rendering or the High-Definition Rendering Pipeline (HDRP), the results are ignored.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID)
Parameters
Camera matrix property type to be late latched.
Shader property name id.