Maximum
Uses a Maximum algorithm when combining friction or bounciness i.e. the maximum of the two values is used.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Maximum = 4
Remarks
Given two friction or bounciness values, the algorithm used is: .
MaximumvalueA > valueB ? valueA : valueB