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Unity Engine

Unity Engine

AllLayers

Layer mask constant to select all layers.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public const int AllLayers = -1

Remarks

This can be used in the layermask field of Physics.Raycast and other methods to select all layers.