loopConditionFunction
The loop condition for a native engine system. To get a valid value for this, you must copy it from one of the PlayerLoopSystem s returned by PlayerLoop.GetDefaultPlayerLoop.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine.LowLevel
- Assembly: UnityEngine.CoreModule
public nint loopConditionFunction