LOD(float, Renderer[])
Construct a LOD.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Constructor
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public LOD(float screenRelativeTransitionHeight, Renderer[] renderers)
Parameters
The screen relative height to use for the transition [0-1].
An array of renderers to use for this LOD level.