Initialize()
Initialize the device context.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEditor.CoreModule
public bool Initialize()
Returns
Type | Description |
|---|---|
| bool | True if the device context was initialized successfully. |
Remarks
RadeonRaysContext implements the IDeviceContext interface. It uses the RadeonRays SDK for intersection testing and the OpenCL 1.2 API for compute. When initializing the context, Unity compiles the compute kernels.
using UnityEngine.LightTransport;using var ctx = new RadeonRaysContext();ctx.Initialize();
How to initialize the context.