active
Rendering settings for when the control is pressed down.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
public GUIStyleState active { get; set; }
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Assigns a texture to button for when the control // is pressed down Texture2D aTexture; void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } GUI.skin.button.active.background = aTexture; }}