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Unity Engine

Unity Engine

UnlockBufferAfterWrite<T>(int)

Ends a write operation to the buffer
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void UnlockBufferAfterWrite<T>(int countWritten) where T : struct

Parameters

countWritten

Number of elements written to the buffer. Counted from the first element.

Remarks

This call ends a write operation on the buffer. When you call this method, Unity marks the native array returned by the corresponding GraphicsBuffer.LockBufferForWrite call as unusable, you don't need to call the Dispose method on the array.