useColliderMask
Should the collider-mask be used or the global collision matrix?
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useColliderMask { get; set; }
Remarks
Additional Resources: Effector2D.colliderMask.