文档

Unity Engine

Unity Engine

useColliderMask

Should the collider-mask be used or the global collision matrix?
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useColliderMask { get; set; }

Remarks

Additional Resources: Effector2D.colliderMask.