useAdjacentStartPoint
Set this to true to use the EdgeCollider2D.adjacentStartPoint to form the collision normal that is used to calculate the collision response when a collision occurs at the Edge Collider's start point. Set this to false to not use the EdgeCollider2D.adjacentStartPoint, and the collision normal becomes the direction of motion of the collision.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useAdjacentStartPoint { get; set; }
Remarks
Additional Resources: EdgeCollider2D.adjacentStartPoint.