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Unity Engine

Unity Engine

transform

A matrix used to transform vertices before combining meshes.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Matrix4x4 transform { get; set; }

Remarks

Use this matrix to transform vertices into a common coordinate space, such as world space, to ensure proper alignment when merging multiple meshes.