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Unity Engine

Unity Engine

None

CollisionFlags is a bitmask returned by CharacterController.Move.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
None = 0

Remarks

It gives you a broad overview of where your character collided with any other objects.