Dispose()
Disposes of the native memory allocated by the collection.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public void Dispose()
Remarks
If the ColliderArray2D.Length is zero, calling Dispose is optional as no memory would have been allocated in that case.