isDisconnected
Check whether the current instance is disconnected from the cluster network.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ClusterRendererModule
public static bool isDisconnected { get; }
Remarks
A client node is disconnected when it fails to receive a signal within a timeout period while a master node is disconnected when it fails to receive a signal from all its client nodes within a timeout period. Note that a disconnected instance continues running and does not terminate itself.