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Unity Engine

Unity Engine

vertexColorAlwaysGammaSpace

Should the Canvas vertex color always be in gamma space before passing to the UI shaders in linear color space work flow.
阅读时间1 分钟最后更新于 2 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.UIModule
public bool vertexColorAlwaysGammaSpace { get; set; }

Remarks

Keeping the Canvas vertex color in gamma space will allow the gamma to linear conversion to happen in UI shaders, where colors have higher precision. This enhances UI color precision in linear color space workflow, especially for darker colors. Buit-in UI shaders include gamma to linear conversion. However, in custom UI shaders, user needs to provide gamma to linear conversion.