layerMask
A LayerMask that is used to selectively filter which colliders are considered when casting a box.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public int layerMask { get; set; }
public int layerMask { get; set; }