fullPathHash
The hash name of the Transition.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public int fullPathHash { get; }
Remarks
Format is "FULLPATH.CURRENT_STATE -> FULLPATH.NEXT_STATE".
The hash is generated using Animator.StringToHash.