SetBoneLocalRotation(HumanBodyBones, Quaternion)
Sets local rotation of a human bone during a IK pass.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public void SetBoneLocalRotation(HumanBodyBones humanBoneId, Quaternion rotation)
Parameters
Remarks
Can be used to create rotation IK goals for any human bone. Ex: Control lower and upper body independantly by setting Hips and Spine local rotation during an IK pass.