StartSubsystem<T>()
Start a subsystem instance of a given type. Subsystem is assumed to already be loaded from a previous call to CreateSubsystem.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
protected void StartSubsystem<T>() where T : class, ISubsystem