GetLoadedSubsystem<T>()
Gets the loaded subsystem of the specified type. This is implementation-specific, because implementations contain data on what they have loaded and how best to get it.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public abstract T GetLoadedSubsystem<T>() where T : class, ISubsystem
Returns
Type | Description |
|---|---|
| T | The loaded subsystem, or null if no subsystem found. |