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Unity Engine

Unity Engine

GetTargetProductFileRef(string)

Returns the file reference of the artifact created by building target.
阅读时间1 分钟最后更新于 1 个月前

Definition

public string GetTargetProductFileRef(string targetGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

Returns

Type

Description

stringThe file reference of the artifact created by building target.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetTargetProductFileRef { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the "Product File Ref" GUID string productFileRef = pbxProject.GetTargetProductFileRef(targetGuid); // Log the "Product File Ref" GUID for debugging Debug.Log("'Product File Ref' GUID: " + productFileRef); }}