fillAlpha
Returns or specifies the opacity to use when rendering fill shapes for the range of motion for each axis. Defaults to 0.1.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor.IMGUI.Controls
- Assembly: UnityEditor
public float fillAlpha { get; set; }
Remarks
This value is multiplied with the value of the color for the axis being drawn, which is multiplied with the value of Handles.color.