Dispose
Dispose the BuildReferenceMap destroying all internal state.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor.CoreModule
Dispose()
Dispose the BuildReferenceMap destroying all internal state.
public void Dispose()
Remarks
Internal use only. See BuildReferenceMap.
Dispose(bool)
Dispose the BuildReferenceMap destroying all internal state.
protected virtual void Dispose(bool disposing)
Parameters
Remarks
Internal use only. See BuildReferenceMap.