RefreshFull()
Performs a full reload of the BuildHistory from disk, discarding all cached state.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.Build
- Assembly: UnityEditor.CoreModule
public static void RefreshFull()
Remarks
Use this when the contents of existing build metadata directories may have changed on disk. For detecting added or removed directories only, prefer BuildHistory.Refresh which is less expensive.