outline
Sprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, tesselationDetail will be used to determine the mesh detail.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor.AssetImporters
- Assembly: UnityEditor.CoreModule
public List<Vector2[]> outline { get; set; }