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Unity Engine

Unity Engine

evaluateEntryTransitionsOnStart

Configures the initialization of the controller.
阅读时间1 分钟最后更新于 1 个月前

Definition

public bool evaluateEntryTransitionsOnStart { get; set; }

Remarks

Enable this option to evaluate state machine entry transitions on each layer when initializing the controller.
Disable this option to initialize each layer in its default state.
This property is provided for backward compatibility purposes. It is automatically initialized as true for AnimatorControllers created in Unity 6.4 and newer.