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Unity Engine

Unity Engine

isTrigger

Enable/Disable being a trigger shape. A trigger shape generates overlap events but never generates a collision response. Triggers do not collide with other triggers and do not have continuous collision, instead, use a ray or shape cast for those scenarios. Triggers still contribute to the body mass if they have non-zero density. The default is false.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool isTrigger { readonly get; set; }