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Unity Engine

Unity Engine

GetContacts(Allocator)

Get all the touching contacts this shape is currently participating in.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsShape.Contact> GetContacts(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<Contact>The touching contacts this shape is currently participating in. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.