PhysicsShape.ContactId
The unique Id of the contact. This contact is volatile and may be destroyed automatically when the world is modified or simulated therefore it should always be checked for validity.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly struct PhysicsShape.ContactId