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Unity Engine

Unity Engine

Create(PhysicsWorld, PhysicsIgnoreJointDefinition)

Create a PhysicsIgnoreJoint in the specified world.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static PhysicsIgnoreJoint Create(PhysicsWorld world, PhysicsIgnoreJointDefinition definition)

Parameters

The world to create the joint in.

The joint definition to use.

Returns

Type

Description

PhysicsIgnoreJointThe created joint.