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Unity Engine

Unity Engine

fastCollisionsAllowed

Treat this body as high speed object that performs continuous collision detection against dynamic and kinematic bodies, but not other high speed bodies. Fast collision bodies should be used sparingly. They are not a solution for general dynamic-versus-dynamic continuous collision.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool fastCollisionsAllowed { readonly get; set; }