fastRotationAllowed
This allows this body to bypass rotational speed limits. This should only be used for circular objects, such as wheels, balls etc.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool fastRotationAllowed { get; set; }