Capacity
Maximum amount of samples ProfilerRecorder can capture.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: Unity.Profiling
- Assembly: UnityEngine.CoreModule
public int Capacity { get; }
Remarks
Shows the maximum amount of samples the ProfilerRecorder can capture. You can use this to set a maximum array size when you copy collected sample data with ProfilerRecorder.CopyTo or ProfilerRecorder.GetSample methods.