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Unity Engine

Unity Engine

cellular

2D Cellular noise ("Worley noise") with standard 3x3 search window for good feature point values.
阅读时间1 分钟最后更新于 1 个月前

Definition

cellular(float2)

2D Cellular noise ("Worley noise") with standard 3x3 search window for good feature point values.
public static float2 cellular(float2 P)

Parameters

A point in 2D space.

Returns

Type

Description

float2Feature points. F1 is in the x component, F2 in the y component.

cellular(float3)

3D Cellular noise ("Worley noise") with 3x3x3 search region for good F2 everywhere, but a lot slower than the 2x2x2 version.
public static float2 cellular(float3 P)

Parameters

A point in 2D space.

Returns

Type

Description

float2Feature points. F1 is in the x component, F2 in the y component.