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Unity Engine

Unity Engine

operator !=

Returns the result of a componentwise not equal operation on two int4x4 matrices.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(int4x4, int4x4)

Returns the result of a componentwise not equal operation on two int4x4 matrices.
public static bool4x4 operator !=(int4x4 lhs, int4x4 rhs)

Parameters

Left hand side int4x4 to use to compute componentwise not equal.

Right hand side int4x4 to use to compute componentwise not equal.

Returns

Type

Description

bool4x4bool4x4 result of the componentwise not equal.

operator !=(int4x4, int)

Returns the result of a componentwise not equal operation on an int4x4 matrix and an int value.
public static bool4x4 operator !=(int4x4 lhs, int rhs)

Parameters

Left hand side int4x4 to use to compute componentwise not equal.

rhs

Right hand side int to use to compute componentwise not equal.

Returns

Type

Description

bool4x4bool4x4 result of the componentwise not equal.

operator !=(int, int4x4)

Returns the result of a componentwise not equal operation on an int value and an int4x4 matrix.
public static bool4x4 operator !=(int lhs, int4x4 rhs)

Parameters

lhs

Left hand side int to use to compute componentwise not equal.

Right hand side int4x4 to use to compute componentwise not equal.

Returns

Type

Description

bool4x4bool4x4 result of the componentwise not equal.