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Unity Engine

Unity Engine

operator !=

Returns the result of a componentwise not equal operation on two float3x4 matrices.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(float3x4, float3x4)

Returns the result of a componentwise not equal operation on two float3x4 matrices.
public static bool3x4 operator !=(float3x4 lhs, float3x4 rhs)

Parameters

Left hand side float3x4 to use to compute componentwise not equal.

Right hand side float3x4 to use to compute componentwise not equal.

Returns

Type

Description

bool3x4bool3x4 result of the componentwise not equal.

operator !=(float3x4, float)

Returns the result of a componentwise not equal operation on a float3x4 matrix and a float value.
public static bool3x4 operator !=(float3x4 lhs, float rhs)

Parameters

Left hand side float3x4 to use to compute componentwise not equal.

Right hand side float to use to compute componentwise not equal.

Returns

Type

Description

bool3x4bool3x4 result of the componentwise not equal.

operator !=(float, float3x4)

Returns the result of a componentwise not equal operation on a float value and a float3x4 matrix.
public static bool3x4 operator !=(float lhs, float3x4 rhs)

Parameters

Left hand side float to use to compute componentwise not equal.

Right hand side float3x4 to use to compute componentwise not equal.

Returns

Type

Description

bool3x4bool3x4 result of the componentwise not equal.