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Unity Engine

Unity Engine

Target

The result of the load operation. If the operation is not complete or has failed, this returns null. Use Loadable<T>.Load to force the operation to complete synchronously.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: Unity.Loading
  • Assembly: UnityEngine.ContentLoadModule
public T Target { get; }